Software Developer, Android, XR Graphics
Date: 1 day ago
City: Waterloo, ON
Contract type: Full time

Minimum qualifications:
Google's software developers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for software developers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software developer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our software developers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
With your technical expertise you will manage project priorities, deadlines, and deliverables. You will design, develop, test, deploy, maintain, and enhance software solutions.
The mission of XR Graphics is to build the graphics tools and rendering pipeline for the Android XR platform. In this role, you will have expertise in various components of the graphics stack, including shader compilers, graphics APIs, tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will focus on internal teams doing first-party (1P) development and internal platform developers. Also you will develop and recommend graphics best practices for Extended Reality (XR) and other rendering environments.
Android is Google’s open-source mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world.
Responsibilities
- Bachelor’s degree or equivalent practical experience.
- 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree.
- 2 years of experience with Graphics Programming using C++.
- Experience working with two or more from the following: Compiler development, Android development, Unix/Linux environments, distributed and parallel systems, or developing large software systems.
- Experience identifying performance bottlenecks and optimizing applications.
- Experience working at systems/driver level.
- Knowledge of GPU programming models, Vulkan or developing 3D graphics.
Google's software developers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for software developers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software developer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our software developers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
With your technical expertise you will manage project priorities, deadlines, and deliverables. You will design, develop, test, deploy, maintain, and enhance software solutions.
The mission of XR Graphics is to build the graphics tools and rendering pipeline for the Android XR platform. In this role, you will have expertise in various components of the graphics stack, including shader compilers, graphics APIs, tools, and drivers. You will collaborate with key application developers and hardware providers to optimize the performance of the graphics stack. You will focus on internal teams doing first-party (1P) development and internal platform developers. Also you will develop and recommend graphics best practices for Extended Reality (XR) and other rendering environments.
Android is Google’s open-source mobile operating system powering more than 3 billion devices worldwide. Android is about bringing computing to everyone in the world. We believe computing is a super power for good, enabling access to information, economic opportunity, productivity, connectivity between friends and family and more. We think everyone in the world should have access to the best computing has to offer. We provide the platform for original equipment manufacturers (OEMs) and developers to build compelling computing devices (smartphones, tablets, TVs, wearables, etc) that run the best apps/services for everyone in the world.
Responsibilities
- Develop an open-source, deep low-level GPU profiler that can scale across multiple XR Hardware devices. Enable internal/external developers to get the most performance out of the GPU and thereby enable incredible XR applications and accelerate the adoption of Android XR platform among OEMs, Developers and Users.
- Work on multiple problems at the intersection of graphics APIs, graphics drivers, and 3D processing. Develop and hyper-optimize the rendering backends for XR's 3D engine.
- Refine and extend the programming model for Vulkan graphics rendering on mobile.
- Develop low level software for graphics, shaders for distortion correction, rendering algorithms for the reality part of Virtual Reality (VR), system software architecture and performance.
- Work with a distributed team across North America (US, Canada), Europe (Zurich, Paris) and Asia (Tokyo, Taiwan, Bengaluru).
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