Senior Technical Artist (10-month Contract)

Blackbird Interactive


Date: 15 hours ago
City: Vancouver, BC
Salary: CA$11,500 - CA$14,500 per year
Contract type: Contractor
Remote
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

In 2022, we announced that our studio is implementing a four-day work week as well as supporting in-studio, remote within Canada, and hybrid work arrangements as permanent options to our employees.

Blackbird Interactive is looking for a passionate and experienced Senior Technical Artist to join our team! Do you have a broad range of creative and technical experience in creating content for Unreal Engine? Are you experienced in guiding the landscape of technical art on a project, from pre-production to release?

You will be part of a small, high performing team who can crunch ideas quickly and come up with dazzling solutions to challenging problems. You will have a collaborative approach to building the tech art for this project, and be the glue amongst a group of Artists and Engineers as they push towards their project goals.

Responsibilities

  • Help Artists with hookup support, tool creation and best practices
  • Help develop the Architecture for a modular, kit based asset pipeline
  • Understanding of real-time content development and ability to devise high visual quality solutions within technical constraints
  • Define and implement optimization strategies to maintain frame rate and performance targets
  • Able to work with minimum supervision, work well in a small team, take ownership for problems and collaborate solutions
  • Able to mentor other artists and developersTo act as a bridge between Art, Engineering and the game engine
  • Ability to generate clear and understandable documentation for tool and production pipelines
  • Work with the team to integrate, and optimise lighting under a tech brief


Requirements

  • 4+ Years of experience as a TA
  • Experience with Unreal Engine
  • Experience with integrating and iterating lighting for games
  • Some C++ or C# experience
  • Understanding of asset management
  • Experience working with Maya
  • Understanding of modular Art Asset development and integration
  • Understanding of shader development


Pluses

  • P4V experience

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