Back End Developer

GameFrame


Date: 2 hours ago
City: Montreal, QC
Contract type: Full time
Backend AI Systems Engineer – Game Development (Montreal, QC)

Ironbelly is building something wild with GameFrame: an AI platform that enables users to build games in Unreal through natural language.


As a Backend AI Systems Engineer, you'll design and scale the intelligent backend that powers conversational game development. Your work will sit at the intersection of multi-agent orchestration, large-scale backend engineering, and Unreal Engine integration.


Be part of redefining how games are made.

Location: Montreal, Quebec (Hybrid)

Apply here: https://careers.ironbelly.com/jobs/6249524-eng-ai-backend-ai-systems-engineer-game-development


What You’ll Do
  • Architect and implement multi-agent AI systems (LangGraph Swarms, custom ReAct agents, memory systems).
  • Build real-time backend infrastructure that scales to hundreds of concurrent creators.
  • Integrate AI orchestration with Unreal Engine gameplay frameworks (combat, progression, inventory, etc.).
  • Develop resilient, low-latency systems using FastAPI, PostgreSQL, Redis, WebSockets, and Kubernetes.
  • Push boundaries at the frontier of AI x Game Development.


What We’re Looking For
  • 5+ years backend engineering (Python, microservices, distributed systems).
  • Proven experience with real-time systems, scaling, and fault tolerance.
  • Hands-on Unreal Engine knowledge (Actors, Components, Blueprints, GAS).
  • AI systems experience (LangChain/LangGraph, RAG, multi-agent orchestration).
  • Bonus: frontend skills (React, TypeScript) or open-source AI contributions.


Why Join Us
  • Build tech that has never existed before: real-time AI orchestration for game development.
  • Competitive salary + significant equity package.
  • Health, dental, vision, flexible PTO.
  • Hardware & research budget + support for conference speaking & open-source work.
  • Hybrid in Montreal, Quebec.


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