Concepteur de jeux senior - Senior Game Designer

Singularity 6


Date: 2 hours ago
City: Montreal, QC
Contract type: Full time
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Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences.

Français

Nous recherchons un concepteur de jeux senior pour aider à définir et à mettre en œuvre les systèmes de gameplay de base d'un nouveau jeu non annoncé dans Unreal Engine 5. À ce poste clé, vous contribuerez à définir la vision et les systèmes de gameplay de base dès le départ, en travaillant en étroite collaboration avec le producteur exécutif et une équipe interfonctionnelle afin de prototyper et de façonner des expériences captivantes et émergentes pour les joueurs.

Ce que vous ferez

  • Définir les systèmes de jeu fondamentaux: diriger la conception et le développement des principaux systèmes de gameplay tels que les boucles de progression, les structures de quêtes, les incitations pour les joueurs, l'interaction avec le monde et l'expression des joueurs.
  • Prototypage et itération: prototyper et tester rapidement des idées dans UE5 afin de valider les boucles de gameplay, le rythme et les systèmes.
  • Mise en œuvre de la vision conceptuelle: collaborer avec les chefs de projet et les directeurs afin de s'assurer que la vision conceptuelle soutient les objectifs du projet et la motivation des joueurs.
  • Collaboration interfonctionnelle: travailler en étroite collaboration avec les ingénieurs, les artistes, les producteurs et les concepteurs narratifs afin de garantir une expérience de jeu homogène.
  • Documentation et communication: rédiger une documentation conceptuelle claire et concise et communiquer efficacement avec les membres de l'équipe dans toutes les disciplines.

Qui vous êtes

  • Expérience: au moins un titre commercialisé dans un poste de conception senior, de préférence sur un jeu multijoueur.
  • Créativité et orientation systèmes: vous excellez dans la création de systèmes complexes, interconnectés et propices à un gameplay émergent.
  • Orientation joueur: vous concevez en mettant l'expérience du joueur au premier plan, en trouvant le juste équilibre entre plaisir, défi et accessibilité.
  • Maîtrise des Blueprints d'Unreal Engine: capable de créer, tester et itérer des mécanismes de gameplay, des flux de missions et des logiques de contenu sans assistance technique constante.
  • Aisance technique: à l'aise avec le prototypage rapide à l'aide des Blueprints, y compris la création d'objets interactifs, de déclencheurs d'événements, de structures de quêtes et de portes de progression. Capable d'identifier quand utiliser les Blueprints plutôt que le code, et de travailler avec des ingénieurs pour optimiser ou étendre les fonctionnalités.
  • Bon communicateur: habile pour articuler les décisions de conception, recevoir et donner du feedback, et aligner les parties prenantes interfonctionnelles.
  • Autonome: s'épanouit dans les premières étapes du développement de jeux et apprécie le défi et la liberté de construire quelque chose de nouveau à partir de zéro.

Atouts

  • Expérience dans le développement de jeux vidéo en phase initiale, notamment dans le prototypage et/ou la préproduction.
  • Connaissance des systèmes de jeux en ligne et de l'équilibrage pour fidéliser les joueurs à long terme.
  • Connaissance de la conception économique ou des systèmes de progression des joueurs.
  • Passion pour la narration émergente et la conception axée sur les systèmes.

Informations sur le salaire

Le salaire de base pour ce poste à temps plein est compris entre 99 881 $ et 152 857 $ (CAD) par an pour un concepteur de jeux senior. Le salaire de base sera déterminé en fonction du poste, du niveau et du lieu de travail. La fourchette indiquée pour chaque poste correspond aux salaires minimums et maximums cibles pour les nouveaux employés dans les provinces approuvées par S6. Au sein de cette fourchette, le salaire individuel est déterminé en fonction du lieu de travail et d'autres facteurs. Veuillez discuter de vos attentes salariales spécifiques pour le lieu de travail que vous préférez lors de notre processus d'entretien.

English

We're looking for a Senior Game Designer to help define and implement the core gameplay systems for a new, unannounced game in Unreal Engine 5. In this key role, you'll help define the core gameplay vision and systems from the ground up, working closely with the Executive Producer and a core cross-functional team to prototype and shape compelling, emergent experiences for players.

What You'll Do

  • Define Core Game Systems: Lead the design and development of key gameplay systems such as progression loops, quest structures, player incentives, world interaction, and player expression.
  • Prototype and Iterate: Rapidly prototype and playtest ideas in UE5 to validate gameplay loops, pacing, and systems.
  • Execute Design Vision: Partner with leads and directors to ensure the design vision supports project goals and player motivations.
  • Cross-functional Collaboration: Work closely with engineers, artists, producers, and narrative designers to ensure a unified game experience.
  • Documentation & Communication: Author clear, concise design documentation and communicate effectively with team members across disciplines.

Who You Are

  • Experienced: At least 1 shipped title in a senior design role—preferably on a multiplayer game.
  • Creative & Systems-Oriented: You excel at creating systems that are deep, interconnected, and ripe for emergent gameplay.
  • Player-Centric: You design with the player's experience front and center, balancing fun, challenge, and accessibility.
  • Proficient in Unreal Engine Blueprints—able to build, test, and iterate on gameplay mechanics, mission flows, and content logic without constant engineering support.
  • Technical Fluency: Comfortable with rapid prototyping using Blueprints, including the creation of interactive objects, event triggers, quest structures, and progression gates. And Capable of identifying when to use Blueprints vs. code, and of working with engineers to optimize or extend functionality.
  • Strong Communicator: Skilled at articulating design decisions, receiving and giving feedback, and aligning cross-functional stakeholders.
  • Self-Starter: Thrives in early stages of game development and enjoys the challenge and freedom of building something new from scratch.

Nice To Have

  • Experience working on early-stage game development, such as prototyping and/or pre-production.
  • Familiarity with live game systems and balancing for long-term player engagement.
  • Knowledge of economic design or player progression systems.
  • Passion for emergent player storytelling and systems-driven design.

Salary Information

The base salary range for this full-time position is $99,881 - $152,857 (CAD) annually for a Senior Game Designer. Base salary will be determined by role, level, and location. The range listed for each job is the minimum and maximum target for new hire salaries for the positions across S6-approved provinces. Within the range, individual pay is determined by work location and additional factors. Please discuss your specific salary expectations for your preferred location during our interview process.

Location:

  • Choice of Remote (in approved states and provinces) or Hybrid office options in Los Angeles, CA
  • Aligned to core Pacific Coast hours (10:00am - 4:00pm PT)
  • Remote eligible locations (the United States): California, Colorado, Connecticut, Florida, Georgia, Idaho, Illinois, Massachusetts, Michigan, Missouri, Nevada, New York, North Carolina, Oregon, Pennsylvania, Texas, Utah, Virginia, and Washington
  • Remote eligible locations (Canada): British Columbia Province, Quebec Province

Full-Time Employee Benefits:

  • Health, Vision, Dental, 401k Matching, and Bonus Structure
  • Relocation Assistance

About Us

With our first project, we're exploring new styles of game design and tackling difficult technical problems to create a game that's beautiful and intricate, delivering far more than superficial entertainment or basic wish fulfillment, an experience that becomes a meaningful part of your life. Our vision is to create a compelling virtual universe filled with rich and diverse gameplay experiences and social interactions that will keep you playing for years, evolving along with you and the rest of the community. We want our players to feel valued as well as to have a true sense of belonging.

Sounds ambitious? We think so too. If you're interested in the challenge of building a new genre, in making rewarding interactive and community experiences filled with amazing art and world-class technology to support this living world, join us on the journey.

Singularity 6 is an E-Verify employer, to learn more about E-Verify, including your rights and responsibilities, please visit https://www.e-verify.gov/employers/employer-resources?resource=32

We are proud to be an equal-opportunity workplace committed to building a team culture that celebrates diversity, equity, and inclusion. We consider all qualified applicants regardless of race, color, ancestry, religion, sex, national origin, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.

Singularity 6 is moving to remote-choice, giving the option to our team members to either work remotely in our supported states or work hybrid onsite in our offices for most of our roles. Remote work is approved in these locations: The United States - CA, CO, CT, FL, GA, ID, IL, MA, MI, MO, NV, NY, NC, OR, PA, TX, UT, VA, and WA and Canada - Quebec Province. Hybrid onsite work is available in our Los Angeles, CA office and our office in Orange County, CA. Some roles might have full onsite requirements. Prospective employees outside these locations are welcome to apply—offers will be contingent upon relocating to an approved state or province on or before Day One of employment. This policy is subject to change at the company's discretion.

To all recruitment agencies: Singularity 6 does not accept unsolicited resumes. Please do not forward unsolicited agency resumes to our careers alias, or any Singularity 6 employee. Singularity 6 will not be responsible for any agency fees associated with unsolicited resumes.

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