Senior Software Engineer – Frostbite Render Systems

Frostbite


Date: 3 weeks ago
City: Vancouver, BC
Contract type: Full time
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

We are looking for a Senior Software Engineer to join our Frostbite Render Systems team.

Reporting to a Senior Manager of Rendering Engineering, you will be part of the Render Systems cell within the Frostbite rendering team, driving the technology forward to power future titles and push the boundaries of visual quality and performance in games.

In the Render Systems team you will work on Frostbite’s mesh, texture, and shader systems. You will also work on runtime systems enabling world class performance in gaming. Through close collaboration with the programmers and artists across EA game teams you will develop state of the art rendering techniques and complex features and workflows. You will have an impact on each game by connecting gameplay and rendering to make our game worlds come alive.

Responsibilities

  • Develop high-quality rendering systems for multiple AAA games.
  • Collaborate with game team engineers and artists to create art and content workflows.
  • Undertake performance profiling and optimization on multiple platforms.
  • Identify opportunities to improve Frostbite's rendering technology, by advising Frostbite rendering engineering management and providing technical direction for internal rendering research and innovation efforts.
  • Contribute to Frostbite Rendering’s overall technical direction and architecture.
  • Support game teams at EA to build world-class gaming experiences.

Qualifications:

  • 10+ years of experience developing AAA game engines.
  • 10+ years of hands-on experience with low-level render systems such as rendering pipelines, mesh and shader systems, runtime systems.
  • Experience defining rendering pipeline architecture, including integrating rendering systems with modern art content pipelines.
  • Experience leading software engineers and being accountable for deliveries.
  • Experience working in engineering teams combining practical R&D and product delivery and support, ideally in the rendering domain.
  • Strong C++, design, and software architecture skills.
  • Strong profiling and optimization skills.
  • Knowledge of one or more CPU and GPU architectures.
  • Console development experience.

Bc Compensation And Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $160,200 - $229,100 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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